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3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。
从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述了整个3ds
Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。
探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F.
Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。
注意:该教程为英文中字,含素材。
001 – Introducing 3ds Max 2021.mp4
002 – Using the exercise files.mp4
003 – Choosing a workspace.mp4
004 – Setting preferences.mp4
005 – Using project folders.mp4
006 – Getting familiar with the interface.mp4
007 – Customizing a workspace.mp4
008 – Customizing background and grid colors.mp4
009 – Creating primitives with keyboard entry.mp4
010 – Creating primitives interactively with the mouse.mp4
011 – Position objects with Select and Move.mp4
012 – Rotate and scale objects.mp4
013 – Navigating in viewports.mp4
014 – Orbit and viewport Undo.mp4
015 – Saving time with keyboard shortcut hotkeys.mp4
016 – Customizing hotkeys.mp4
017 – Choosing viewport shading modes.mp4
018 – Advanced viewport settings and presets.mp4
019 – Configuring viewport layouts.mp4
020 – Specifying display units.mp4
021 – Specifying system units.mp4
022 – Defining the home grid.mp4
023 – Saving a maxstart.max template scene.mp4
024 – Merging scenes.mp4
025 – Duplicating object instances with Array.mp4
026 – Clone objects with transforms.mp4
027 – Introducing snap.mp4
028 – Precision transforms with Grid and Snap.mp4
029 – Outlining object names with Scene Explorer.mp4
030 – Collecting objects in groups.mp4
031 – Managing display layers.mp4
032 – Controlling object and layer display properties.mp4
033 – Understanding XREF external references.mp4
034 – Creating an XREFrecord.mp4
035 – Moving objects in reference coordinate systems.mp4
036 – Rotating objects in reference coordinate systems.mp4
037 – Manipulating objects around a Transform Coordinate Center.mp4
038 – Using Isolate Selection and Lock Selection.mp4
039 – Selecting in Window and Crossing modes.mp4
040 – Creating shapes.mp4
041 – Editing Bezier splines.mp4
042 – Setting shape detail with interpolation.mp4
043 – Modeling with the Extrude modifier.mp4
044 – Extruding along a path with the Sweep modifier.mp4
045 – Exporting paths from Adobe Illustrator.mp4
046 – Importing Illustrator paths to 3ds Max.mp4
047 – Adding a Bevel modifier.mp4
048 – Controlling level of detail for a Bevel modifier.mp4
049 – Modeling typography with TextPlus.mp4
050 – Manipulating and fine-tuning TextPlus.mp4
051 – Deforming an object with a modifier.mp4
052 – Layering deformers in the modifier stack.mp4
053 – Defining polygon level of detail.mp4
054 – Passing a selection up the stack.mp4
055 – Understanding topology dependence.mp4
056 – Versioning and collapsing the stack.mp4
057 – Preparing Boolean operands.mp4
058 – Combine volumes with Boolean Compound Objects.mp4
059 – Adding edges with QuickSlice.mp4
060 – Adding edges with Cut.mp4
061 – Hardening polygon edges with the Smooth modifier.mp4
062 – Using the Modeling ribbon.mp4
063 – Simplifying geometry with Remove.mp4
064 – Branching with Editable Poly Extrude.mp4
065 – Detailing a mesh.mp4
066 – Rounding corners with chamfer.mp4
067 – Understanding subdivision surfaces.mp4
068 – Best practices for modeling subdivision surfaces.mp4
069 – Box modeling for subdivision surfaces.mp4
070 – Modeling with the Symmetry modifier.mp4
071 – Modeling curvature with Soft Selection.mp4
072 – Refining geometry with SwiftLoop.mp4
073 – Constraining sub-object transforms.mp4
074 – Correcting a seam with Non-Uniform Scale offset.mp4
075 – Sharpening corners with edge crease.mp4
076 – Baking subdivisions.mp4
077 – Creating a physical camera and target.mp4
078 – First-person camera navigation in viewports.mp4
079 – Enabling Safe Frames.mp4
080 – Setting resolution and aspect ratio in Render Setup.mp4
081 – Creating a free camera.mp4
082 – Rotating in Gimbal coordinate space.mp4
083 – Setting rotation Axis Order to emulate a tripod.mp4
084 – Previewing renders with ActiveShade.mp4
085 – Creating photometric lights.mp4
086 – Adjusting light intensity and color.mp4
087 – Adjusting light shape.mp4
088 – Controlling spotlight parameters.mp4
089 – Using the Light Explorer.mp4
090 – Illuminating with an environment color.mp4
091 – Illuminating with an HDRI environment.mp4
092 – White balancing an environment.mp4
093 – Separating environment from background.mp4
094 – Creating a sun and sky.mp4
095 – Using the Slate Material Editor.mp4
096 – Assigning materials to objects.mp4
097 – Managing scene materials.mp4
098 – Managing sample slots.mp4
099 – Saving a material library.mp4
100 – Physical Material color and roughness.mp4
101 – Physical Material reflection parameters.mp4
102 – Controlling viewport material shading.mp4
103 – Controlling material sample size.mp4
104 – Creating a 3D procedural map.mp4
105 – Art directing 3D map parameters.mp4
106 – Mapping bitmap image files.mp4
107 – Projecting UVs with UVW Map.mp4
108 – Using Real-World Map Size.mp4
109 – Restoring links with Asset Tracking.mp4
110 – Understanding hierarchies.mp4
111 – Moving pivot points.mp4
112 – Rotating pivot points.mp4
113 – Prioritizing rotation axes.mp4
114 – Linking objects.mp4
115 – Locking transforms.mp4
116 – Correcting and avoiding scale issues.mp4
117 – Choosing frame rate and playback speed.mp4
118 – Choosing the active time segment.mp4
119 – Creating keyframes in Auto Key mode.mp4
120 – Creating keyframes in Set Key mode.mp4
121 – Editing keyframes in the Track Bar Timeline.mp4
122 – Editing keyframes in the Dope Sheet.mp4
123 – Editing keyframes in the Curve Editor.mp4
124 – Editing interpolation in the Curve Editor.mp4
125 – Manipulating tangents in the Curve Editor.mp4
126 – Editing a trajectory with a motion path.mp4
127 – Choosing a renderer.mp4
128 – Choosing render options.mp4
129 – Rendering an image sequence.mp4
130 – Playing an image sequence with the RAM Player.mp4
131 – Tonemapping a high dynamic range rendering.mp4
132 – Next steps.mp4
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